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Augmented reality

Augmented reality and virtual reality are two confusing terminologies because they share many similarities while also differentiated in some ways. There is enough game, movie, and other 3D content for those who want to experiment with VR and AR on their smartphones, PCs, tablets, and VR headsets.

Companies and developers are incorporating augmented reality (AR) or virtual reality (VR) or both into marketing, education, training, remote assistance, exercise, remote diagnosis of patients, gaming, entertainment, and a variety of other fields. Some people, however, may be unsure which path to take. This tutorial compares the two to assist you in making your decision.

What Is Augmented Reality (ar) ?

In augmented reality, a virtual environment is designed to coexist with the real world, with the goal of being informative and providing additional data about the real world that a user can access without having to search. Suppose in industrial AR apps when a handset is pointed at a piece of failing equipment, it could provide instant troubleshooting information.

We can say that AR is a technology that alters people’s perceptions of the physical world in order to make it more interactive. AR accomplishes this by superimposing digital data onto a view of the real-world environment.

AR works best for enterprise tooling. While performing a task, workers in the manufacturing industry can use AR smart glasses to access text, statistics, and graphical representations.

Pros And Cons Of Augmented Reality

  • As there is no need for a head-mounted display, AR gives users more freedom and marketers more options.
  • AR has a greater market potential than VR and has been growing at a faster rate in recent years as large brands begin to implement it.
  • Device limitations have less of an impact on AR. However, it is still necessary to create high-resolution, life-like objects.
  • User limitations in producing 3D and devices for that, as well as devices that play or support this, particularly in real-time.
  • Immersion is lower than in VR.
  • Adoption and application in day-to-day use are low.

What Is Virtual Reality (vr) ?

Virtual reality takes these elements a step further by generating an entirely computer-generated simulation of an alternate world. Using special equipment such as computers, sensors, headsets, and gloves, these immersive simulations can create almost any visual or location imaginable for the player. 


  • If you consider the benefits of immersion and a virtual sense of presence, virtual reality is more immersive than augmented reality.
  • There are numerous applications.
  • For streaming 360-degree resolution videos, Retina-quality videos, and 4K resolution, less bandwidth is required than for AR.
  • Because full replication of real-world objects is required, it is costly to produce content and maintain editing in fully immersive experiences.
  • Since creating a large number of virtual objects necessitates a large amount of cloud storage space.

Difference Between Augmented Reality And Virtual Reality

While both virtual reality and augmented reality are intended to provide the user with a simulated environment, each concept is distinct and involves different use cases. Apart from entertainment scenarios, businesses are using augmented reality because of its ability to generate informational overlays that add useful, real-world scenarios.


In order to do interesting things in VR, the user is separated from their real-world environment. The main distinction between AR and VR is that, whilst VR attempts to replace all of reality up to full immersion, AR adds the virtual by projecting digital information on top of what the user is already seeing. 

In VR, partial immersion is possible, in which the user is not completely cut off from reality. Real full immersion is difficult because simulating all of the human senses and actions is impossible.

Because VR encourages total immersion, devices must isolate the user from the real world, for example, by blocking their vision or field of view to present VR content instead.


This year, VR’s revenue share is expected to be $150 billion, compared to AR’s projected revenue share of $30 billion. This does not answer the question of what the difference between AR and VR is, but it does demonstrate that the pace of growth differs between the two.


VRML (Virtual Reality Modeling Language) experiences generate an interactive sequence of audio, animations, videos, and URLs that can be retrieved by an app, client, or web browser to simulate virtual environments.

The AR platform detects markers (typically a barcode) or user location, which triggers the AR animations. The AR software will then deliver animations to the detected user locations or markers.

As A Developer : Which Is Better ? Ar Or Vr

For developers, augmented reality and virtual reality present two distinct paths. Augmented reality alters our perception of the real world, whereas virtual reality transports you to another world entirely. If you want to create apps and experiences for: Augmented reality is the best choice for developers.

  • AR is the way to go if you want to build an enterprise-focused tool for factory workers in manufacturing, construction, or design.
  • AR enables the creation of a digital learning narrative and the embedding of contextually relevant information in game-based education.
  • When shopping for clothes or makeup, people naturally want to try things on. AR has already been adopted by furniture, cosmetics, and clothing companies.

If you want to create apps and experiences for the following platforms, virtual reality is the best option for developers.

  • Virtual reality may or may not be the gaming industry’s future. What is undeniable is its potential, with global revenue for VR games expected to reach $22.9 billion by 2020. VR is the best option for gaming right now.
  • Military, manufacturing, or medical training are all options. Whether it’s a battlefield simulation or brain surgery, immersive technology provides people with a safe learning environment in which to develop their skills and confidence.
  • VR can produce powerful simulations of scenarios that may cause psychological distress in some people. According to research, it can help with depression, anxiety, schizophrenia, and paranoia.
  • According to Snap’s Global Consumer Report, AR use in retail and e-commerce is growing rapidly.


The main distinction is that AR is concerned with superimposing digital content such as 3D holograms and animations, as well as data such as travel and exercise statistics, on or over real-time user environments. It may or may not allow the user to interact with and control the resulting mixed reality environments.

VR is about replacing real-world environments with virtual ones, immersing the user in that computer-generated environment, and allowing the user to control and manipulate it. AR and VR are used equally in gaming, education, health, and employee and other types of training, among other things.

VR apps, unlike AR apps, do not need to capture real-world user environments. However, if the headsets have user or room tracking, VR systems can allow real-time navigation of real-world environments.

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